
Unfortunately FO4 is heavily biased towards normal, good characters and these kinds of derails wouldn't be possible without major changes. I think New Vegas gets kinda close with this with the Karma and straight up bad factions like Caesar's Legion. You'd need to create parameters and scripts of the world reacting to evil actions the player takes. You could've killed everything in Diamond City and gone over to Vault 81 and they'd still be :) :) with you.įor there to be a true bad guy route you'd need to really construct almost an entire series of sidequests and areas for bad characters to thrive in. I mean yes you could kill everything in Diamond City and say to yourself "I'm doing it because I'm evil" But you won't really feel that satisfaction or the sense of you changing the game world unless you get some kind of notification in-game telling you to do so or the world reacting to you torching Diamond City to the ground. Plus since like a good majority of quests in this game lean towards morally good it just wouldn't seem likely that your character would do anything but just kill the questgivers and take their stuff.īeing evil in an RPG unfortunately sometimes just boils down to killing everything without much character interaction and will always just feel hollow unless it's done right.


If you were a true raider your ass wouldn't be let in the Diamond City or Goodneighbor or Vault 81 or any settlement, you wouldn't be making settlements you'd be making slave camps. The reason why so few RPGs do well explored and detailed bad/evil routes is because it sets you up to essentially destroy everything the neutral/good use. There are a couple of complaints here about it not fitting the designated background for the main character but it also would just be hard to implement gameplay wise.
